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what to do after humphrey omori

The omori route is from not opening the door for Kel yeah. HUMPHREY notes that they are not the first guest, and invites the team into his insides to continue their pursuit of SWEETHEART. Its location is very simple: it's on a shelf in the bathroom. You'll gain the The First Law achievement for beating Roboheart. MALE That done, you can leave this area and we can return to the main task at hand. Their locations are so evident you don't need indications for them either. Sadly, there doesn't seem to be anything there (for now), except a shadow of an old lady asking about his missing grandson. From there, going west or east results in. There's probably a little chance he wins, but all of ours, he just lost hundreds of Clams, so you realistically want the battles to be as short as possible. Okay, so I noticed you put you will gain 100 clams from "happy NPC Tiffany Darling", which actually that is not true. This will prompt him to throw you out of his body, alongside two valuable Hangman Keys (T and W). < > Showing 1-5 of 5 comments . memory lane. what do i do when i get to the end of the tunnel? In conclusion, we can only head north. achievement. Hard to miss . Here are the answers this time: With all of the optional stuff (at least all that we could find) done, we can finally return to Kel's House. Beware, as the Shady Mole is not as weak as other Sprout Moles. Go enter the Last Resort. I honestly don't know her moveset, because using multi-hit Skills, I defeated her in the first turn - so if you do, please leave a comment below. You can also interact with the playground items to play with them, all alone. Let's now go to the top area. Once you get through the tunnel, you'll be at the final few hours. Do make sure to visit the men's bathroom at the back to pick up the P Hangman Key, which gets us real close to solving it. Then, he'll eat you and you'll face just a plain Humphrey. Thankfully, he ain't much of a promise person, and will rejoin our team. It will lead you to Basil's Real World room, with lots of pictures on the floor. Now, let's move onto more optional things you can do. Beat Mr. Jawsum and not only you'll all be freed from his evil contracts, but also gain the Buy high, sell low achievement. However, don't talk to the Spelling Bee - it's a guaranteed catch. After defeating Mr. Jawsum, he'll call his second-best employee: Pluto. i can tell by your amount you got you had somewhere between 10-13 of a WTF VALUE, because I got 2,000 clams (1-3 WTF VALUE), Music Sheets: How to refight the Fear Bosses. You'll now appear in an imaginary representation of Sunny's house, flooded by water. Alright, time for Omori to take over. That done, take the elevator to the left of the reception, in which you can heal, save, and pick up some Fruit Juice? Hero will come out to say that luckily, everything's going to be fine. X - Dino Dig, 3rd floor, bottom right pile, the treasure map helps you find it if lost. and our Go back then take the next tollbooth to advance in the, In the second floor of the construction site, you'll be able to enter a cave. Then, if you walk over to the opposite side (east), you'll find Sharleen by a pool: you can enter this pool to go to the Ghost Party. After Speed has been taken care of, why not lower her Attack, at least it will make her a tad less dangerous. For his unused variant that was cut out from the game, see the page SINGLE HUMPHREY. After a short cutscene, he'll pay Hero for his services with a Giant Check. At the end, there'll be the elevator that takes us to Aubrey, finally, but it's blocked off by Berly and two Gator Guys. To complete the first bridge, you must walk up into the lab-like zone. Standard deviation of 43, 47, 53, 39, 40, 60. HUMPHREY: This lake only exists because of WEEPING WILLOW, so I really owe a lot to her. With two of the errands done, we'll be good to go back to Kel's House, but why not work our part-time job in OtherMart, while we're at it? Also, like another commenter mentioned, please work on your left's and right's. I went in the hole, went to white space, went to the real world. If not, and you still have a few stray keys left, it shouldn't take too long to find them, the required ones are in pretty simple spots. In there, the Shady Mole: confront him for a battle. Yet again, Hero is your healer, and you're really gonna need him, since Pluto's attacks can take as much as 90% of a friend's Health. This area has weak enemies, like Sprout Mole??? Besides the aesthetic change, this will also allow Omori to enter the girls' bathroom at Last Resort. Going forward triggers a new cutscene involving all of the "witches", furious with Sweetheart since she's not paying for their services. Explore a strange world full of colorful friends and foes. I went back to vast forest but nothing seems to be happening. Follow him, and he'll reminisce for a bit. I can't tell her though, or else she might get too emotional. There's no reason to do this, as it's the butler who has the key, and will give it to you if you ask. Please help me. Gender Once that's over, you can walk up to the counter and let Kel pick up his order. Finally you can go into your bedroom to have a final chat with Hero before going to sleep. Concentrate on him, and at the level we're at, using Skills for two turns shall be enough. Be ready to take some party-wide damage. You'll now be able to roam around the lower floor of the Last Resort. Incorrect keys don't affect anything, and you can't get all of them in a normal playthrough. get all the remaining keys that complete hangman :). T Key: Humphrey's Stomach - During the experiment chase sequence, use Aubrey to break the tank on the path to drop the. I gave her a little push, so she bought it. There, you'll reach a new dock, with stairs to the left and to the right, letting you swim to new areas. At last, we'll be able to return to Kel's House. In Faraway Park, you'll find Basil, who you'll have a little chat with. hi everyone! After a short cutscene, he'll pay Hero for his services with a Giant Check. Get up, listen to the voicemail, then go to the bathroom so that Sunny can brush their teeth. I can't even count the number of times I got lost trying to follow these directions. In there, there'll be a taxi, which we'll take to get to the Last Resort. Interact with her, and we'll get a jumpscare, with a black door appearing where she was. Feeding this to HUMPHREY will allow them to go deeper into his insides. Once we've reached the Faraway Plaza, Kel will tell us about his errand: we should go to Gino's Pizza and Othermart. Going south you find yourself surrounded by thick fog that doesn't let you through, so we'll have to return to the starting stump area. By clicking View Page, you affirm that you are at least eighteen years old. You can reaccess this area any time, by interacting with the cupboard by the spot you appeared into. You'll find him at OtherMart's sweets shop, looking to buy a gift for her. "Winning" the hangman game is the next step of progression. Aubrey can beatdown or headbutt, and Omori can do whatever he wants. Now, you should get across through a Humphrey bridge, then find a way to get on its level (take stairs that go down) and hit it, which makes it "move along" with you: if you don't do this, you'll eventually encounter blockades. Boss Rush: 10000 heart, 3000 juice, 110 attack, 50 defense, 115 speed and 10 luck. This is the item we need to bring Humphrey back to surface. Sounds easy? Not only it is full of items and new enemies (, Going to the left and through the construction site, you'll skip the rest of the, Going left leads to a dead-end, though you can chat with some of the, Similarly, going right has the same effect, though the hallway you're dropped into contains a, Going up leads to a small coral tree you can talk with and ask him questions about, Meanwhile, going left leads into a small shore with another teleporter in it, which leads into a new area: in here, just walk all the way up then enter the creepily-shaped cavern. While that happens, Hero and Kel will reminisce at the good times, and the food will be cooked by then. This area is exclusive to the Hikikomori Route. I heavily recommend using stat-lowering toys against Pluto (Expanded): Big Rubber Bands lower his Defense and Jacks lower his Speed. We'll have to browse through the different floors to find one. the quests i have left are hector, the joke one, ghost party and the care package for the mole. Now as Sunny, go to the piano room and you'll find the ghost of Mari playing it. New release set on December 25, 2020. Lower her Defense with Aubrey's Power Hit then spam multi-hit Skills. Get inside and keep going down the well's ladder, and you'll find the M Hangman Key, leaving a hole in the ground, which you can enter. While they are able to move individually, they appear to all belong to HUMPHREY's collective consciousness. We'll be able to recover them very soon! One of the interesting changes happens when the player returns to Humphrey. You can also go show your support for Mincy, who's at the candy shop there. Then at least Kel should overspeed her, in which case you have him act according to necessities (attack only if possible, otherwise heal). The trick is to interact with it once on the bin, it'll "examine your features". We can now get on the elevator, inside of which is the Q Hangman Key. If you tag Hero and talk to the Toll Booth guys, they will give him a massive discount on opening the roads. Pick up the item (Life Jam) he can potentially block first, then hit him so a path opens and you can advanced to the next zone. However, you should still know that concentrating on the Kite won't do anything at all, since he'll make one again. Suddenly, we'll be able to hear him scream for help, and Kel will point towards your old hangout spot. He also contains skeletons in his gut, which are implied to be the remains of past visitors who did not make it out alive. Not so fast, though, another Boss battle will immediately follow. you must be missing letters from another location, humphrey will spew out two letters after you defeat him That's weird, 'cause I saw the guide and it says the letter V should be in one of the puzzle in HUMPHREY'S stomach. 8.4K views 1 year ago Humphrey is the last mandatory boss in OMORI, and being the final mandatory boss makes him one of the most difficult in the game. With you and Kel bringing her back into reality, she'll lose focus regarding her job, prompting Mr. Jawsum to call us all into his office. On the stairs, Mari. Scan this QR code to download the app now. The main area is full of potential encounters with mainly Squizzards, but what interests us is the barn: in there lies Farmer Jim who'll ask us to get rid of all Squizzards!. After landing, take a left to grab. HUMPHREY is a character and NPC in OMORI. In here, lower her Speed again, because she'll beat us every single time otherwise. Now that Aubrey's here, you can use her abilities to get the items that are behind breakable boxes. FYI, if you go talk to Pluto after beating him in Jawsum's office, Kel will gain 50 heart. While Kel holds her off, you're going to confront your fear of drowning as well and jump for him. You can also see her by interacting with the bathroom window. Once OMORI restores HEADSPACE after rescuing BASIL from . The second room contains a creepy empty-faced doll, which you can interact with to throw away, since it doesn't seem to belong there. H20:HCL We'll start. Just as HUMPHREY spends his time inside of himself playing with other versions of himself, SUNNY does the same just inside his dreams, where all the characters of HEADSPACE are not real and just parts of SUNNY, inside of his mind. Remember, Fix-It is at Faraway-Plaza, right to the north. We'll drop off into a small corridor full of portraits depicting the owner's lineage. He is the oldest of the "three great creatures" of HEADSPACE, and resides within the depths of DEEPER WELL. Just walk towards it until you're forced into a cutscene with Mari: on your way, you'll be able to talk to different Goomen, who offer you different articles: the first two are plain scammers and give you different items than advertised (Rotten Milk and Peach Soda); the third is best to wait until your party's full again, and the last two actually give you the items they offered you (Bottled Water and Dinamite). To get our money back, you should take the stairs going up, then go right, then go down again: you should've arrived into a cave entrance, which you should go through. Once you've escaped the area the cat will still follow you, but a jpeg of a Hot Dog will fall down and crush it - know that you can pick the Hot Dog, a free item! He is the oldest of the "three great creatures" of HEADSPACE, and resides within the depths of DEEPER WELL. FEED HUMPHREY is a quest in OMORI. Alright, let's go to the right area now - third time's the charm, isn't it? HUMPHREY is a light blue whale who constantly wears a smile that shows his teeth. Now, return to the Deeper Well, and go into Humphrey's pond area. Once you've reached Mari she'll finally remind you both of your true objective: you need to rescue Basil, so get on with getting your friends out of there and going back to look for him. Just go there, buy some, then drop them off at Kel's House. Get inside, then after a small welcome from Kel Mom, go to his room: it's the door that's further to the right, past the stairs. Not much space here, all you've got to do is to is attack it's uvula, which triggers a battle against a really weak Humphrey you'll defeat in just one turn. Keep in mind; you can do any pathway in any order. Press question mark to learn the rest of the keyboard shortcuts. To exit this specific room, you must. In here, I used the trusty strategy of using multi-hit attacks with everyone but Hero (who as usual, heals), that is after lowering her Speed and Defense. It is recommended to be around level 30 when you start the fight. OMORI is a surreal psychological horror RPG Maker game. He's still hungry, however, and speaking to him will trigger the FEED HUMPHREY side quest. 2. First of all, you can go do your part-time job at Fix-It. I'm in the library with slime puddles everywhere and slime bunnies and I had Kel knock stuff off to get the humphreys to move and now im confused where to go from here because the south path is blocked by a humphrey. So you just need the keys that spell out [deleted] 2 yr. ago So you can just head forward and you'll go through a new waterfall. First, they'll become able to throw a bottle that deals moderate damage to all of your party; Then, they'll become able to attack all at once for moderate damage; And when it's lower than a quarter, they'll attack with everything they have, dealing massive damage and lowering the stats of all party members. Mari's ghost throughout the blank space, looked in the lightbulb, EVERYTHING. First of all, if you keep walking up from where Mari is, you'll find a "JOKE" board with a joke to record for the Weeping Willow quest. This is one of the longest fights in the game, but you'll also start the battle with a fresh party so there's no need to expend items to recover after beating the SLIME GIRLS. Go to "Mr. Jawsum's Office" and watch the ensuing cutscene. Once there, you'll find him and Aubrey's gang, and after you confront the latter, they'll attack you both. Picking clams and stuffing them into his pocket, he eventually realized that the road was, well, endless. That's the end for this area, and we'll wake up as Sunny back in their home. Finally, you'll arrive to a strange place with a monstrous cat inside an experiment tube. The background of this fight reveals the corpses . You'll now be able to freely explore the area in which the Slime Sisters and Humphrey had previously trapped you, and will be able to enter each one of their rooms. He appears to have small bumps along the top of his head. Interact with her and she'll talk; that is until Hero runs into the room interrupting it all. There are three paths to take that lead further into him and you must reach the end of these paths to proceed further into him. It's able to attack single enemies, throw Dynamite that deals damage to every unit (including himself), and use the B.E.D. Now, return to the Deeper Well, and go into Humphrey's pond area. This page is rather long, so feel welcome to freely browse it through the following table of contents. I say that MEDUSA's experiment has a fourteen times seven plus forty-four divided by eleven minus two percent chance of success! But before that, a couple detours, as usual. They want to play hide-and-seek, and are hiding somewhere. ah, I ended up figuring I'd missed a key in the haunted pool - I've actually finished the game now, but thank you anyway! And with that out of the way, we'll now be able to return to his and Kel's House. Anyways, let's go to the Plaza, which in case you have forgotten, is one block east, then one block up then another block east. Interacting with the hole in it will reveal a Seashell, which you can bring to the All-American Blue-Haired Girl in the park which, if you've given three others beforehand like we did in our past walkthrough page, will result in her giving us a Seashell Necklace, an equippable item that increases Defense, Health and Juice. You should walk around until you find Omori and his room . Give him the GIANT CHECK from MR. Moving Day - Normal Route Endings. Because it's still the same for me. What word means 'to move forward on the hands and knees'? The group all appear distressed (excluding OMORI) at the thought of . From there, going west or east results in you surrounded by the same thick fog again. There's only a small island here, but you should know the small circle in the ground is actually a teleporter. Take it, and it'll lead you to a hallway, and walk up to the other end to reach another teleporter: this leads you to a hub of sorts. He's not too tough at any point, but his appearance threw me off since it had been a while since I last saved (Mari's picnics are rather sparse between spots on the Highway it seems). Without further ado, let's move onto the last area we need to visit. The battle border that appears when Humphrey changes his form from Swarm to Grande. There are two throwing platforms here: it's a small game in which, if you manage to have the Humphries match the faces on the sign, you'll get a prize. You'll first reach several corridors full of enemies and with food falling from above. I recommend you Tag Aubrey and keep as her, since there's a lot of roadblocks around here. Reddit and its partners use cookies and similar technologies to provide you with a better experience. She's wondering whether to buy a Whole Pizza to celebrate their engagement together, since she's worried about his diet. Defeating Mutantheart unlocks the Inhuman achievement. His buds appear to be afraid of MARINA, as she uses them as test subjects. Finally, you'll reach a dead end with a curtained window: there'll be lots said here too, and then, it'll disappear. As soon as you do that, the representation of your fears will attack you, just like it did before with heights and spiders. What we'll need to do here is not explore in search for that one door that lets us advance, but go through each individual door to collect the Keys that are inside them: luckily, for most of them, sets of footprints will guide you towards them. On the top-left corner of this floor you'll be able to buy some Hot Dogs from a man (100 Clams each), and get advice from a Shark Pickle in exchange for Combo Meals (as far as I know, useless). Your all-access pass to. Also, accumulate energy from the chainsaw attacks (each hits adds 1 unit, making it 3, One room is a corridor with no footprints. Obviously, it's a scam, but a scam that gives us an achievement (The currency of the future), so accept and he'll take all of our Clams away. The battle involves Mr. Jawsum accompanied of Gator Guys, with the former being fully protected by the latter, so concentrate on them first. You travel down a long river, encountering some grotesque enemies. When that's done, you should take the small trapdoor in the wall to return to the starting area. After it, you'll regain full control of movement. After that, you can return to their kitchen to presence a really moving scene; and when it's over, you can talk with the father so that he gives you a Slice of Cake. You don't want Perfectheart to beat you in the move order in any situation, so lower them. Welcome to our set of Omori Extras guides. For now, we'll ignore it, since we don't have any Clams. Remember you've also got that Dynamite that deals lots of damage! sorry to bother! Perfect. Mid-battle, he'll raise all of his stats back, so bring them back down again or you're toast (literally)! It's a small area, not bigger than a square, in which the Key we need is found immediately. And at the end, you can take the elevator. However, they all show up as a single enemy: The Hooligans, so there's nothing to fear about being overwhelmed. It's time to go down the last pathway through Humphrey. After you reach in the laboratory inside the whale's belly, you will find an area with three puzzles to solve. Take that one. Cookie Notice If you get out of the bedroom, you'll be able to see two bumps on the room's carpet, but if you uncover those, you'll see it's just a trick. This opens up to a more unique area, in which the walkaway goes around little islands containing shadows representing your memories. However, nothing that shouldn't be manageable for us, even when our party has been reduced to just Omori and Kel. Don't warn me again for OMORI. HUMPHREY This leads to a current-like maze, you can take whatever path you want, it doesn't matter since you'll always arrive to the same area: another hub like zone in which you can talk to a Humphrey in the island to build a bridge. So if you missed some, you don't lose out on anything. In there, you should find a platform in which Kel can throw stuff - direct your shot towards the plug in the wall to the left, which opens a door. However, he is easily overwhelmed by his hunger for clams. The Kite Kid is what you'd call an optional Mini-Boss, but we're so overleveled that this battle is very very easy. The path is super simple: it looks like a maze, but it isn't: all ways should lead to the right, and you can pick a couple of items like some Life Jam, a Melon Smoothie and a Cheeseburger in your way. Pick it up then use the keypad to get to the "Concierge". HUMPHREY's design in that build was also slightly different, notably possessing pupils and a more livelier expression on his face than his current depiction in the full release of the game. thanks! The dealer of that table is a Jash that sells Milk for 200 Clams, and Rotten Milk for 2. Findnot 2 yr. ago Rechwa 2 yr. ago Yes, that should be fine. It's a narrow passageway, you just swim ahead while you get a couple of speeches. When the time comes, the path youve chosen will determine your fate and perhaps the fate of others as well. Sad And Stab While Getting Setup While everyone's getting set up for an all-out assault, have Omori make himself sad to land some critical hits on Pluto Expanded. What's best, we had bought one right before entering the resort, so talk to her again to give her the bottle and she'll just leave. just escaped from Humphrey but now i have no idea on where to go/what to do to go further in the story. A good idea is to keep with that strategy of Omori's Hack Away combined with Kel's Rebound to deal damage to all of them: Kel's Pass to Hero also ends up on this. Mutantheart has another skill she uses when you fight her, she'll wink which makes the target happy. What do you do after beating humphrey? Then, get out and you'll find it back on its place; keep throwing it again and again and watch as it becomes just like, Entering the first room you'll find a newlywed couple of, The first room contains one of the ghosts you had to find for the. He'll leave and we'll be free to go, finally. achievement. To get there, just interact with the trees where he stood. There's some enemies here, but they're of the weak variety and you can easily avoid them. Once every Humphrey is down, you can just talk with each one of them to form the bridge. OMORI ROUTE, Part 5: THE ABYSS and ABBI'S TENTACLES. C. Pinwheel Forest. Finally, you can impart more Math and Grammar Lessons if you started with such job-line the day before - or, well, do it your alumni worksheets while they go play outside. Picking one up makes the other disappear and just serves you with a scary cutscene, before putting you back in the men's bathroom. A boss battle is coming, so save. HUMPHREY also serves as the final mandatory boss and location for the HEADSPACE segments of the game. Don't interact with it, or it'll attack you, dangerously lowering your Health. Still, you shouldn't have any issues with him by using Skills; just do the usual: Omori and Aubrey as attack (take advantage of their Emotion-related Skills), Kel as a wildcard and Hero as support. First, just swim upwards until you reach the shore; and keep walking in that direction until you encounter Mari in a casket. There'll be a Mailbox that offers several useful items to achieve this: We won't really be covering this area because of it, and also because there's no enticing rewards for completing this challenge. You can talk to the two tutor kids and do the 2nd part of tutoring on the morning of Faraway Town when it's just sunny and kel.

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what to do after humphrey omori